About Kahoot history
Kahoot! is a widely known and most loved game-based learning platform, which is commonly used as educational technology in various schools and other educational institutions. Kahoot’s learning games, so-called "kahoots", are user-generated multiple-choice quizzes that may be accessed simply through an internet browser or the Kahoot application. When using Kahoot for educational purposes, the platform highly helps teachers to review students' knowledge, for instance, for formative assessment, or can be used as a break from traditional classroom activities. Besides its different functions, Kahoot also consists of trivia quizzes.
Concerning the history of Kahoot creation, it should be mentioned that it all started back in 2012 when Johan Brand together with Jamie Brooker and Morten Versvik founded Kahoot. Kahoot was emerged as a result of a joint project by these three people in collaboration with the Norwegian University of Science and Technology. Johan, Jamie, and Morten teamed up with Professor Alf Inge Wang and later, the team was joined by another member who was a Norwegian entrepreneur, called Åsmund Furuseth. Kahoot.it was officially launched in private beta at SXSWedu back in March 2013 and the beta was then released to the public in September 2013.
Kahoot was mainly designed for social learning, with learners grouped around a shared screen such as a projector, an interactive whiteboard, or computer monitor. The site - Kahoot.it - can be used via some screen-sharing tools, including Skype and Google Hangouts. The Kahoot game design is such that its players are prompted to often look up from their devices. Hence, the gameplay is quite simple, all Kahoot players connect via using a generated game PIN which is shown on the common screen. The PIN is used to access a device and to be enabled to answer questions that are created by their teacher, trainer, business leader, or another person.
Questions included in Kahoot gameplay may be changed to award points. The creator may select whether the players can get 0 points, a maximum up to 1000, or even around 2000 points. The Kahoot points that the player gets are calculated up to how far can the player reach and how long it takes for the player to answer each question. The sooner the player answers the question, the more points he/she gets if the player answers them correctly. Kahoot points then are displayed on the leaderboard right after each question. It is possible that the player gets a streak, meaning that he/she or the team as a whole, answered more questions in sequence. The better the streak is, the more points the team will get while answering a question correctly.
Presently, Kahoot.it has implemented the so-called 'Jumble'. The Jumble questions challenge Kahoot players to put answers in the right order rather than choosing a single correct answer. It also provides a new experience that requires and encourages even more focus and attention from all players. Kahoot.it can also be played via different web browsers as well as through mobile devices by its internet interface. There is also an official app of Kahoot that may be easily downloaded from application stores and installed on users’ devices.
How to log in or sign up on HTTPS /Kahoot.it
To start using Kahoot.it and create questionnaires or puzzles for players, you do not necessarily need to create an account to get started with the Android or iOS application version. However, a private Kahoot account gives you direct access to some of its greatest features, which you cannot access without having an account.
Here are quick advances on how to sign in to get access to Kahoot.it:
Step 1 - First, you need to open the application or navigate to the home page. At the bottom of your screen, you must ensure that you are on the right, Home page.
Step 2 - Now you need to access your profile page as well as the settings page. Click on the profile icon located at the top left side of your screen.
Step 3 - Finally, you should click either Log in or sign up, depending on your account or not yet. Click on the login button to login into your Kahoot account or tap on the Sign up to create a new Kahoot account.
Access Kahoot.it on iOS, Android and Chromebook devices
It is now possible to access Kahoot.it through different devices and platforms, such as iOS, Android, and Chromebook devices. The app is accessible on Android and Apple mobile devices that enable you to join hosted games, and play Kahoot on your own or via challenges with other players.
Preferred versions to use are:
- In Google Play, look for Android 5.0 and newer versions.
- In-App Store, look for Apple iOS 10 and newer versions.
Kahoot does not support customized distributions or jailbreak/root versions. Note that, Chromebooks that support Android applications may use Kahoot’s official app. Users can utilize iOS or Android applications without having created an account. But a personal Kahoot account allows you to get access to some extra features.
With no Kahoot account, you only can:
- Search or browse via all public Kahoot
- Join a live Kahoot gameplay
- Review and get ready for tests with study modes like practice, flashcards, and testing yourself
- Take part in and play self-paced challenges designed by others
- Host live games (Note: quizzes only) or screen mirror through Apple AirPlay or Google Chromecast.
- Access reports on live gameplay and challenge hosted via your device.
While signed in to your Kahoot account, you can:
- Create some self-paced challenges (Note: Restrictions only apply for those account holders who are under 16 years (13 in the U.S.)
- Share challenges through email, text, social networking sites, like Facebook, Twitter, Remind, or Google Classroom (Note: Restrictions only apply for those account holders who are under 16 years (13 in the U.S.)
- Create, share with others, and play your Kahoot! (Note: Restrictions only apply for those account holders who are under 16 years (13 in the U.S.)
- Manage and access favourites folder with your account (Note: Restrictions only apply for those account holders who are under 16 years (13 in the U.S.)
- Access reports on live gameplay (quizzes only) and challenges hosted via your account.